GTA 6 Story Features Distinct 'Chapters' — Could Red Dead Redemption 2 Hold the Clue to How It Works?

GTA fans are buzzing with speculation about how the story in Grand Theft Auto 6 will be structured, after it became apparent that the game will be divided into chapters, much like Red Dead Redemption 2. An official mention of content being unlocked through various chapters can be found on Rockstar's website, where the developer discusses the bonuses included in the GTA 6 $100 Ultimate Edition. These bonuses will not be available all at once, Rockstar has warned, noting that the extras "are threaded across all aspects of Jason and Lucia's story, with new items uncovered behind each chapter."

Players will have access to various cars, safe houses, sidequests, and guns as they progress through GTA 6 — and it seems the game will indeed follow a chapter-based structure. However, the exact mechanics of this system remain unclear. Will the game world open up gradually, or will it feature time jumps similar to those in Red Dead Redemption 2? Fans have already begun theorizing about these possibilities.

How Chapters Might Work in GTA 6

In a Reddit thread, GTA fan VimDim speculated that chapters like those in RDR2 could allow for time jumps or significant changes to the map. Another user, SquashTurbulent5309, noted that RDR2's chapters were based in different locations on the map, suggesting that GTA 6 may follow a similar approach.

Any_Objecct_5151 added that the story will likely be divided into chapters, with each one focusing on a different part of the map and featuring distinct moods and tones. However, they also noted that this doesn't mean players will be restricted from exploring other areas of the world.

What to Expect from GTA 6's Chapter System

Despite the similarities to Red Dead Redemption 2, GTA 6 is still a GTA game, not a frontier-based experience. It seems unlikely that players will lose access to properties or vehicles acquired earlier in the game as the story moves from one location to another. Even if the action shifts to a new area, players will likely retain access to their previous acquisitions.

In a Reddit comment, user llambordins expressed hope that safehouses would be available throughout the game, rather than being limited to one per chapter, as was the case in RDR2. Aneuryst replied, explaining that the reason for having only one safehouse per chapter in RDR2 was because the camp was mobile. They believe that GTA 6's safehouses and homes will remain in place, offering players a more stable experience.

More News on GTA 6

Rockstar has been keeping fans updated on GTA 6 with recent announcements, including the game's price and a pricier $100 Ultimate Edition. The developer also released 63 new GTA 6 screenshots and confirmed that physical editions of the game will not include a disc.