I Thought I Was Over 2.5D, But Make It Look Like Marvel vs. Capcom Plus Berserk and I'm Back, Baby

I've grown weary of 2.5D games in the past few years, with most of my fatigue stemming from the "HD-2D" look Square Enix has embraced with the Octopath series and remakes of its old games. Seeing a pixel art guy ambling around a 3D village with the bloom cranked up just doesn't do it for me anymore.

But when I saw the upcoming hack 'n slash Dungeon Lurker in action, I felt a renewed sense of excitement. Instead of dinky little Final Fantasy guys, this 3D world is populated with huge, lovingly-dithered comic book-style sprites with buttery-smooth animation. It's giving "arcade perfect" more than "we love the Super Nintendo," a level of craft I mostly associate with latter-day 2D fighting games like Marvel vs. Capcom 2. The blend of styles feels fresh and innovative, bringing a unique aesthetic that's hard to ignore.

The Little Things That Make a Big Difference

The craft and quality of this art are matched by some inspired direction, pairing the comic book, arcadey cartoonishness with a real Berserk or Dark Souls sort of dark fantasy. I love the monster at the beginning of the gameplay trailer, the "Mammothian Colossus" according to its health bar in Dungeon Lurker's other trailer. It looks so tortured and wrong, a noble beast harnessed for war with bondage gear. Best of all: I didn't even notice at first that it has a little rider in golden armor hanging off its back. I love everything I've seen of this game's art. The attention to detail and the unique blend of styles are a breath of fresh air in the current gaming landscape.

A Roguelike Without Randomness

Even though it's a roguelike, Dungeon Lurker's Steam page promises that it will have no procedural generation, but "over 30 unique levels to conquer and explore." I was also intrigued by this tidbit: "Decipher forbidden knowledge in the game's manual—it contains more secrets than you might expect."

Manuals are a small but welcome trend: I'm seeing them in games like Tunic, Lunacid: Tears of the Moon, and Psycho Patrol R, and I'm definitely game for whatever Dungeon Lurker has cooking on that front. The inclusion of a manual adds a layer of depth and immersion that many modern games lack.

Right now, the only thing to do is wishlist and wait: Dungeon Lurker's release date is "to be announced" on Steam, while its trailer estimates a release of early 2027. With the blend of art styles, the attention to detail, and the promise of a unique gameplay experience, Dungeon Lurker is one to keep an eye on.