There's something that almost feels sacrilegious about playing Halo on a PlayStation console. The sci-fi shooter franchise feels quintessentially Xbox, and while you've been able to play Halo: The Master Chief Collection on PC with a DualSense controller, there's something extra odd with playing a version of Halo covered in a PlayStation-oriented UI and seeing PlayStation Trophies pop with every completed in-game accomplishment. 

And yet, despite how weird it is to be playing Halo on a PlayStation 5, it's still Halo. And so it's really fun.

Not to be confused with Halo: Combat Evolved, Halo: Campaign Evolved (because why would they make the title acronyms different and make things easier for me?) is a remake of the very first Halo, and it's also the first Halo game to be playable on one of Sony's consoles. Unlike the 2011 remaster Halo: Combat Evolved Anniversary--which provided a graphical upgrade and added co-op gameplay and brand-new collectibles like lore-filled terminals and gameplay-modifying skulls--Campaign Evolved is a much more drastic transformation.

In the first Halo game, protagonist John-117, aka the Master Chief, awakens aboard a starship after it's been attacked by an alien alliance known as the Covenant. As a super-soldier called a Spartan, Master Chief is tasked with escaping the doomed ship with its artificial intelligence, Cortana, to a nearby moon-sized ring that humanity has never seen before. Cortana quickly learns that this ring, referred to as Halo, is important to the Covenant, and Master Chief sets out to learn what it is and why the Covenant want it, while also helping the various human survivors who made it to the ring's surface and are contending with Covenant forces.

Developed in Unreal Engine 5, Campaign Evolved's visuals are a huge jump from 2001's Combat Evolved. And as the name suggests, the actual story campaign has changed too. There are three brand-new missions that take place one year prior to the events of the main story, the levels in the main story have been redesigned in certain sections in terms of both layout and mission objective, and brand-new cutscenes further flesh out the characters and stories with references that longtime fans will recognize are now early teasers for Halo 2. 

The gameplay has been overhauled too, implementing changes to make the first Halo play more like Master Chief's later adventures. Some of these changes radically alter how it feels to play the first Halo--like the ability to sprint, or aim down sights on all weapons--while others feel much smaller. A mechanic like vehicle hijacking was not added to Halo until the second game in the series, so its addition in Campaign Evolved is technically new, for example. But vehicle hijacking doesn't feel like an extraordinary game-changer because the number of times you have the opportunity to use it are few and far between.

While the much larger (and visually gorgeous) environments, grander firefight arenas, and newly added "hold-the-line" encounters make for an altogether longer game to both explore and fight through, playing Campaign Evolved feels like the memory I have of playing Combat Evolved. The changes to the story and gameplay are noticeable to anyone who has familiarity with the first Halo, but the remake's adjustments don't feel like a complete departure from its source material. 

If anything, Campaign Evolved makes the story of Combat Evolved feel more in line with the lore and overall story developed in the games, books, and animated series that were released after the first Halo. Everything is just better connected--bringing the Brutes into Halo 1 erases the confusion as to why they're in Halo Reach and Halo 2, but not the game that canonically takes place in between them, for instance. And Captain Keyes' daughter, Miranda, is also now mentioned multiple times, setting up her in-game introduction in Halo 2. The original Combat Evolved doesn't acknowledge her existence because she didn't exist when that game was made. But she's now a major part of Halo 2 and Halo 3 (as well as several books) so it makes sense that her dad would at least talk about her in Halo 1.

Are any of these details crucial to the story told in the first Halo? No. Do these changes make the overall story of Master Chief's first game better flow into the second? Yes.

The changes are so much better that Campaign Evolved feels like the new gold standard for playing through the first Halo--I'd recommend this over Combat Evolved Anniversary. Every change feels like an improvement on what came before.

While the three new prequel missions don't rise to the same dramatic highs that make the main story of Combat Evolved so memorable, their inclusion does improve the overall experience and I recommend anyone who picks up Campaign Evolved play these new missions first (the game counts them as a separate story that you can choose to play at any point). 

These new missions see Master Chief and fan-favorite Sergeant Johnson infiltrate a Covenant ship in an effort to find intel on the alien threat's main base of operations. The duo have fantastic back-and-forth that builds up their relationship in a way that Combat Evolved's story simply doesn't have time for because they're split up almost immediately, and even when they do reunite, they then both go off on their separate missions. Combat Evolved's story is a largely solo affair of Chief doing his best to help his human allies as he moves from place to place across the Halo ring, and Campaign Evolved remains faithful to that lonely-feeling journey despite supporting co-op. 

So having a chance to see Chief interact with a friend does a lot of the heavy lifting in characterizing him as an actual person. You see that he has a sense of humor and is fiercely loyal to others (aspects that aren't really explored until Halo 2). And seeing just how, daresay, shy he is with marines he doesn't really know brings the whole psychological toll of being a Spartan to the forefront of his character. That's something you don't really get at all unless you read the books, watch the intro or closing cinematics of Halo 4, or play Halo Infinite. 

These three prequel missions also just have a very Halo Reach feel (there's even a mission in space that isn't all that great in comparison to other sci-fi space battle games, but plays well enough to be a good time). The horrifying threat of the Flood, the mystique of the Forerunners, and the drama of AI rampancy feel so far away. In these missions, it's all about the ongoing galactic war between humanity's scrappiness and an alien threat's technological superiority. As Chief and Johnson do their best to keep each other motivated, navigate a Covenant nature preserve in which the aliens hunt human prisoners for sport, and gaze down upon a planet that has been transformed into glass after undergoing an orbital plasma cannon bombardment, you can just feel it: Humanity is losing. And unless they get a miracle, they'll go extinct. 

These missions lead so well into the main story of Campaign Evolved, establishing that humanity is on the backfoot. My one major qualm with these new prequel missions is that they introduce two new characters: a new Covenant prophet and a new human fireteam leader. Neither are very fleshed out, beyond "evil scientist is evil" and "rough and tough marine," and that feels like such a missed opportunity. Chief meets several prophets across the Halo games, and fights alongside tons of humanity's soldiers. Given how well these prequel missions flesh out Chief and Johnson's relationship, they could have done the same for Chief and an existing prophet or human ally. Instead they introduce new characters but don't have the time to give either one enough time to breath and evolve into nuanced individuals. 

These two characters are not so bad that they ruin the story of these prequel missions, but they both feel like sci-fi tropes. Admittedly, Halo is filled with sci-fi tropes, but it also has some fantastic characters. So whenever a couple of duds pop up, they really stick out for how poorly characterized they are.

Additionally, Campaign Evolved doesn't quite figure out checkpoints. The game's automatic checkpoints seem to trigger for a variety of reasons: reaching a specific spot in a level, killing a certain number of enemies in an area, leaving combat entirely, or some combination of the three. The logic for what counts and what doesn't isn't super consistent and seems to shift parameters moment-to-moment, leading to irritating setbacks--when it's not abundantly clear why getting defeated in one lengthy fight sends you all the way back to the beginning of it, while a defeat in the fight that had just occurred prior only sent you back a few seconds, it can feel like the checkpoint system is finicky at best and unfair at worst. This is a problem in both the main story and the new prequel missions, though I noticed it a lot more in the latter than the former. It's not so bad that I ever wanted to put the game down in frustration, but it's certainly annoying whenever it happens to pop up, especially if you're playing on one of the more challenging difficulties, like Heroic or Legendary.

These issues aside, however, Halo: Campaign Evolved is awesome. And that's not surprising, simply because Halo: Combat Evolved is a fantastic game. There's a reason this story is a classic. Its explosive opening chapter plunges immediately into a series of desperate, high-action firefights that repeatedly reward your precise aim and strategic battle awareness with the sensation of being a heroic super-soldier. Humanity's weapons punch through flesh, while the Covenant's alien firearms and explosives satisfyingly melt enemy shields and paint the walls and floors with purple-blue plasma. For lack of a better word, the orchestral score is perfect, and I envy you if this will be your first time hearing it. And the main story's abrupt shift from a straightforward war between two civilizations into a desperate race by both sides to escape and contain a terrifying new threat that neither can handle is still as tense as it was back in 2001.

It's still an odd sensation to be playing a Halo game on a PlayStation console. If you had asked teenage Jordan--the one who spent hundreds upon hundreds of hours laughing alongside their friends in Halo 3 and Halo Reach online multiplayer--whether Halo would ever make its way to a Sony console, they'd have told you it was impossible. Yet, here we are. And 25 years later, Halo: Combat Evolved's story is still really, really good.