Survival RPG Outward 2 Delayed into 2027, Citing Need for More Development Time

Survival RPG Outward 2 has been delayed from its planned July 2026 release, pushing the launch into 2027. Developer Nine Dots Studio shared the news on Steam today, with Nine Dots CEO and Outward 2 creative director Guillaume Boucher-Vidal expressing regret over the change. “I apologize that we couldn’t give you the game you guys deserve on time,” Boucher-Vidal said in a post on Steam.

The revised release date is currently listed as “2027” on Steam, with no specific date announced. This delay comes as a surprise to many fans, especially given that Outward 2 has been in open beta since June 7. Players had been looking forward to an early access release this summer, but now that timeline has shifted.

Developer Acknowledges Feedback and Commitment to Quality

Boucher-Vidal explained that the decision to delay the game was made after carefully reviewing player feedback and evaluating the current state of the project. “The last thing we want to do is disappoint fans of Outward, and there has been a lot of comments stating that they wish for the game to spend more time in development before the launch,” he said.

The beta was designed as a way to listen to player input and make necessary improvements. However, the studio did not specify what particular feedback led to the decision to delay the game. “It’s hard to gauge what is the appropriate degree of stability expected for early access. The best we can do is take a hard, honest look at the game, and at our team, and ask: in a few weeks, will this be good enough to charge money for?” Boucher-Vidal said.

Delay Hits Fans Who Planned Around Release

The delay is especially difficult for the studio, as some of its most dedicated players had planned their summer break around the original release date. “Dropping this news is especially painful knowing that some of our most dedicated players actually planned their summer break around the release date. It sucks for you and I personally apologize to everyone affected this way,” Boucher-Vidal said.

He also acknowledged that launching a subpar game would be even worse. “However, it would be even worse if you ended up playing something over your vacation that you were not even happy with.”

While some players may have encountered minor issues in the beta, it’s clear that the studio is committed to ensuring the final product meets expectations. With the new timeline, more time can be devoted to refining the game and addressing concerns raised by the community.