We Now Have Teardown Pics of the Steam Frame Controller and It Looks Like It Could Be Pretty Repairable

The FCC has recently released some exhibits for the left Steam Frame controller, courtesy of Valve itself. The FCC ID 2AES4-1013 has long been associated with the left controller for Valve’s upcoming VR headset, but now we have detailed teardown images that resemble those from iFixit. These visuals provide a peek into the controller’s inner workings and suggest that it may be more repairable than its predecessor, the Index.

The Steam Frame controller appears to be designed with modularity in mind. Unlike the Index, which features a single, large, and complex printed circuit board (PCB) that can be a nightmare to repair without the right tools, the Steam Frame uses multiple smaller PCBs. This design could simplify the repair process, making it easier to replace or fix individual components. Additionally, the presence of threaded screws and an accessible internal layout further supports the idea that the Steam Frame is built for user-friendly maintenance.

A Legacy of Repairability from Valve

This isn’t the first time Valve has impressed with its repairability efforts. The Steam Controller, for instance, was praised for its modular design and ease of repair. In a previous teardown, Jacob Ridley highlighted that Valve has a track record of prioritizing repairability, noting: “Valve has shown it cares about repairability in the past and that holds true for the Steam Controller... Many parts of the Steam Controller should be an easy replacement with minimal fuss, especially once spare parts are available to purchase.”

With the Steam Frame, it seems Valve is continuing this trend. The teardown images not only give us insight into the controller’s design but also reinforce the idea that users may have more control over maintenance and repairs in the future.

Signs of an Imminent Launch

Valve has been on track with its summer launch goal, and recent shipping manifests suggest that Steam Frame units are already being imported into Valve’s US warehouse. The new FCC filings add further weight to the idea that a launch is imminent. While the exact release date remains unclear, the teardown images and logistical movements indicate that Valve is preparing for a public debut soon.

Despite the excitement, one unanswered question remains: pricing. The Steam Frame is a standalone device, which means it requires built-in memory to run VR games. According to the FCC filings, it includes 16 GB of LPDDR5, a significant amount of RAM. This could affect the price point, especially in light of the ongoing RAMpocalypse, where higher memory capacity often translates to higher costs.

However, the repairability of the Steam Frame controller could indirectly help users keep costs lower. If a component fails, it might not require replacing the entire controller, potentially saving money in the long run. While the final price is still unknown, the repair-friendly design is a promising sign for VR enthusiasts looking for value and longevity from their equipment.