As Enter the Gungeon celebrates its 10th anniversary, its creators have some choice words for the modern roguelike: 'We’re seeing it mutate to the version of itself that popularity obfuscates'

Enter the Gungeon recently celebrated its tenth anniversary, marking a decade since it helped define the modern roguelike landscape. Having sold over 14 million copies, the title stands as a foundational architect of the genre alongside classics like Nuclear Throne. Its influence is visible everywhere, from the massive success of Hades to the viral popularity of variants like Vampire Survivors.

However, the game's legacy is met with some ambivalence from its creators. Speaking to Polygon, Dodge Roll designer Dave Crooks and composer Adam Kidd Drucker (known as Doseone) expressed concerns regarding the current direction of the genre and the mechanics used to drive player retention.

The Rise of 'Slot Machine' Mechanics in the Modern Rogrolike

Crooks specifically pointed to the way gambling-adjacent mechanics have begun to infiltrate the modern roguelike experience. He noted that certain games rely on frequent, high-intensity interruptions to keep players engaged.

"The most obvious thing I see is a screen that pops up three choices every 45 seconds," Crooks stated. He described this design as a "serotonin blast of fanfare" that feels more like a slot machine than a traditional game. This trend, he suggests, is heavily influenced by the success of recent titles:

  • Vampire Survivors
  • Balatro
  • CloverPit
  • Raccoin

Crooks observed that following the blueprint of Vampire Survivors and Balatro can feel "a little cash-grabby." He argued that developing games that hit these specific psychological triggers is significantly easier than crafting deep, complex mechanics.

The Disappearing Line Between Roguelikes and Roguelites

A secondary concern involves the loss of true difficulty and the blurring of genre definitions. Crooks noted that fewer developers are attempting to capture the authentic, punishing experience found in early titles like Rogue. He cited a developer for Minos who suggested that "death is not the end," a concept he believes contradicts the core philosophy of the genre.

This shift has led to a lack of distinction between roguelikes and roguelites. While authentic, difficult titles like Caves of Qud are becoming increasingly rare, most modern offerings fall into the latter category. As Drucker noted regarding this evolution: "I think we’re seeing it mutate to the version of itself that popularity obfuscates."

Despite these industry shifts, Dodge Roll is not stepping away from the genre. The studio is currently developing Enter the Gungeon 2, which aims to maintain the original's signature blend of bullet-hell and roguelike gameplay. While the sequel will feature a new 3D art style, it remains to be seen if the developers will lean into current trends or double down on the genre's traditional roots.