'I just need to disappear, go into a cabin': Eric Barone has found the answer to Haunted Chocolatier's development distractions

After nearly five years of anticipation, fans are eagerly awaiting Eric "ConcernedApe" Barone’s next major title, Haunted Chocolatier. While the developer has maintained a relatively low profile regarding the game’s progress, a recent interview with GameInformer has shed light on the unique challenges of his current workflow. Contrary to some expectations, Barone revealed that the development of Haunted Chocolatier is not consuming more of his time than his previous masterpiece, Stardew Valley.

However, the nature of the work has shifted dramatically. Barone is now dedicating five days a week to Haunted Chocolatier, with the remaining two days reserved for Stardew Valley maintenance. This split focus has introduced a level of distraction he has never before experienced in his career.

The Loss of Isolation

For Stardew Valley, Barone worked in complete obscurity. At the time, he was "a nobody" in the industry, free from the demands of fan mail, business inquiries, and public scrutiny. This isolation allowed him to "literally lock in" and focus entirely on the creative process without interruption.

With Haunted Chocolatier, that luxury no longer exists. The massive success of Stardew Valley has brought a level of fame that Barone finds difficult to navigate while trying to create.

"I need to just disappear, go into a cabin, and work without distraction. So it is very difficult and distracting, I’ll be honest, to have Stardew Valley and have people sending me fan mail. I appreciate that people love the game so much. But it is true that it’s difficult to juggle all those things and to be able to fully lock in."

Barone admits that switching gears between two active projects is a significant challenge. He describes the current situation not as a preference, but as a necessity. "It’s just another challenge, because I have two games that I’m working on. I just have to do it. It’s not my preference, but it’s just what needs to be done."

Haunted Chocolatier: Bigger and Creepier

Despite the distractions, Barone is pushing forward with a vision that significantly expands on the scope of his previous work. He is candid about the scale of Haunted Chocolatier, describing it as vastly larger than Stardew Valley in almost every technical and design metric.

The game will feature:

  • A significantly larger number of maps to explore.
  • A deeper roster of monsters and enemies.
  • A complex item system with increased depth.
  • Multiple equipment slots and gear customization options.

Barone notes that "everything is cranked up," indicating a game that demands more from both the player and the developer.

Embracing the Creepy

While Stardew Valley is defined by its cozy, pastoral farming simulation, Haunted Chocolatier ventures into darker, more surreal territory. The setting, which includes a castle, ghosts, and a haunted nature, allows Barone to explore themes that were previously outside the scope of his work.

He describes the tone as "not totally horrifying, but maybe slightly, you know, creepy." This shift is intentional, driven by a desire to surprise players with unexpected creative elements.

"I want people to be delighted by things that are unexpected and that they’re kind of like, 'Wow. Like, I have no idea what’s going on, but I like it.'"

This creative freedom is a primary motivator for Barone. He feels a personal need to fully express himself as an artist, moving beyond the farming sim formula to explore other themes and ideas. This drive to "fully express myself while I’m on this earth" is what fuels the development of Haunted Chocolatier and future projects beyond it.