James Bond 007: Blood Stone Review (2011)
James Bond 007: Blood Stone, the 2011 licensed shooter and driving game, attempts to blend the suave charm of the iconic spy with fast-paced action and high-stakes missions. Developed by Bizarre Creations, the studio behind the Blur racing game, the title was expected to bring a fresh take on the Bond formula. However, the game falls short of expectations, offering a mix of gameplay that feels more like a missed opportunity than a true 007 experience.
The core of the game revolves around third-person stealth shooting and stunt driving, with an original storyline penned by Bruce Feirstein. The narrative, while passable, lacks the intrigue and depth that fans of the franchise have come to expect. It follows Bond as he battles bioterrorists with names like Bernin and Pomerov, but the plot is more forgettable than memorable. The game’s story is further weakened by its reliance on soporific cutscenes and phone conversations, with Daniel Craig, Judi Dench, and Joss Stone providing voices that feel more like a checkbox than a meaningful contribution to the narrative.
Gameplay: A Mix of Mediocrity and Missed Potential
The shooting mechanics in Blood Stone follow a repetitive and unexciting pattern. Players are often left to "find cover, shoot wave of dudes, move to new cover, shoot next wave"—a cycle that feels more like a chore than a challenge. However, the game does offer a few moments of stealth gameplay that require a bit more strategy and care, providing a brief respite from the otherwise formulaic combat.
The driving segments, while more engaging, are inconsistent. Some sequences feel truly Bond-like, such as the time-slowed chases under tumbling big rigs, which are cinematic and thrilling. However, other parts of the game contain hairpin turns that can end a mission if mishandled, making the gameplay feel unpredictable and sometimes frustrating. The camera system is another issue, often described as awkward and unresponsive, making it difficult to navigate the game’s environments.
A Campaign That Falls Short
Despite the original story and the involvement of key Bond actors, the five-hour campaign feels insufficient. It lacks the depth and complexity that would make it stand out as a true entry in the Bond canon. The game also includes three generic multiplayer modes, but they fail to capture the essence of the Bond experience, leaving out the driving mechanics that were a highlight of the single-player campaign.
In summary, James Bond 007: Blood Stone is a game that doesn't quite live up to the legacy of the franchise. While it offers some moments of excitement and cinematic flair, it ultimately falls short of being a must-play for Bond fans or action enthusiasts alike.