Mass Effect Andromeda actor says the game got a 'bum rap' from 'chuds' and was 'done dirty by a publisher expecting too much from it'

Mass Effect Andromeda remains one of the most polarizing entries in the BioWare library. While the launch was undoubtedly marred by technical issues, its voice actor believes the game's reputation is far more misunderstood than the "savaging" it received from fans suggests.

While critics were often harsh—though PCG provided a respectable 80% score—the game faced an intense backlash from segments of the audience almost immediately upon release. For Tom Taylorson, who voiced the male protagonist, Ryder, the narrative surrounding the game is deeply flawed.

A Project "Done Dirty" by Development Hurdles

In a recent interview with We Are Mass Effect, Taylorson argued that the title was unfairly treated by its publisher, EA. He believes the game's potential was stifled by corporate pressure and technical transitions.

According to Taylorson, several key factors contributed to the game's rocky launch:

  • The project was "not being fully cooked."
  • It was "forced out the door too early" by the publisher.
  • The team struggled with the transition to the Frostbite engine.
  • The engine itself was not ideally suited for the game's specific storytelling requirements.

Unlike the original trilogy, which was built on Unreal, Mass Effect Andromeda utilized Frostbite. While Bioware had experience with the toolset, the development period was notoriously troubled, a fact highlighted by recent investigations into the studio's history.

Combatting "Online Chuds" and Toxic Backlash

Beyond the internal development struggles, Taylorson pointed to a much more visible problem: the hostile atmosphere of the gaming community at the time. He noted that the game became a convenient target for those seeking engagement through negativity.

"On top of that, it was released to a very toxic atmosphere online and elsewhere in the gaming space," Taylorson said. "It quickly became punching bag of the week for online chuds for views and clicks. Their love of hate sealed the deal."

Taylorson noted that this experience was not an isolated incident, as he faced similar targeted negativity while working on Highguard.

The End of a Potential Saga

The cancellation of planned post-launch DLC and the lack of further single-player expansions marked a definitive end to the Andromeda era. For those involved in the production, the loss of the characters felt like the death of a long-term vision.

"Personally/ artistically? It hurt most because I knew that was it—Ryder wouldn't be coming back," Taylorson remarked. "I, and others, thought we'd have a good decade of playing with these characters in these spaces. And just like that—gone."

The Evolving Legacy of Mass Effect Andromeda

While the future of the Andromeda characters remains uncertain, Bioware is currently developing the fifth Mass Effect game. While it is not a direct sequel to the Andromeda era, there are indications that elements from that period may be incorporated into the studio's efforts to reboot the flagship series.

Taylorson noted that while he felt "terrible" for the developers at Bioware Montreal regarding the hate they received, he has seen a shift in perspective over time. He believes fans have begun to appreciate the game for what it achieved during difficult moments.

"Over time though, I've seen a lot of love for the game and its characters," Taylorson concluded. "There is something to be said for a 7/10 that comes to you in a time of need."