Mirror's Edge review (2009)

In this Mirror's Edge review, we examine how DICE captures the essence of a "free-running dream" through its breathtaking early levels. These opening moments represent the game at its absolute peak, delivering pure joy through movement as you invent your own paths across a sprawling urban environment.

You hop over fences, slide under pipes, and vault from ledges, all experienced through an exhilarating first-person perspective. The movement is smooth, fast, and visually impressive, even if the developers occasionally undermine their own core mechanics with frequent combat encounters.

The World of Faith and the Runners

The protagonist is Faith, a Runner who functions as an acrobatic postman. In this world, Runners illegally deliver messages across rooftops to evade a pervasive, spying government regime. Faith’s journey is driven by personal stakes: her sister is a police officer framed for murder, prompting Faith to navigate the city to uncover the truth.

While Faith provides the emotional core, the unnamed city is the true star of this Mirror's Edge review. It serves as a playground of primary colors and modernist architecture that sparkles like a glitterball. Unlike the bleak, ruined landscapes common in dystopian games, this setting feels like a genuinely pleasant place to live—even if the rooftops are suspiciously swept clean.

Combat, Mechanics, and the "Blues"

Gameplay is assisted by Runner Vision, a mechanic that highlights interactive scenery in red. This allows you to instantly spot:

  • Ropes to slide down
  • Pipes to climb
  • Chairs to use as springboards

This system aids snap decision-making, though the game still encourages a mental approach similar to solving puzzles in Portal. However, the flow is often interrupted by enemies that force you into a defensive stance.

Navigating Enemy Threats

The city is frequently infested with various factions of the "blues" that demand your attention:

  • Regular Police Officers: Armed with pistols, these are easily escaped without engagement.
  • SWAT Teams: Dangerous packs carrying shotguns or assault rifles that deal heavy damage.
  • Snipers: Identified by their red lasers, they often act as roadblocks to your escape.
  • Police Runners: Perhaps the most terrifying, these enemies can leap and tumble just like Faith.

Each chapter typically follows a loop where you reach a rooftop before fleeing from pursuit. Combat relies on punching or performing disarm moves via quicktime events; you must press the right-mouse button when an enemy's weapon turns red to successfully disarm them. While the addition of Reaction Time (bullet time) makes these moments easier, the constant combat often hinders the core pleasure of free-running.

Physics and Immersion

The world feels physically solid in a way few other games achieve. When walking close to a surface, your hands will instinctively raise and press against it. If you miscalculate a jump, your arms will scrabble to pull you up, and falling short again leaves you desperately gripping the ledge with just your fingertips.

This level of immersion extends to the failures as well. Attempting to wall-run on an uneven surface can cause you to slip and land on your backside—an error that feels more embarrassing than fatal. Between the quickening screen bob as you gather speed, the rhythmic sound of trainers slapping concrete, and the way the camera tilts, you are placed firmly within this beautiful, high-stakes city.

Ultimately, while seeing a leg slam an opponent's head into the ground is satisfying, it serves as a constant interruption. Mirror's Edge offers the perfect skills for evasion, yet frequently forces you into a shooter dynamic that prevents true, uninterrupted stealth.