Tides of Tomorrow is the first single-player experience I've played that truly makes stalking other players feel like a core, rewarding mechanic. While the narrative occasionally stumbles and the gameplay stays within serviceable bounds, the concept is a compelling enough gimmick to pull you into its consequence-driven game loop. It excels at making you care about the ramifications of your actions within a shared, apocalyptic fantasy.
Why Stalking Other Players Defines the Experience
The game does a masterful job of incentivizing you to participate in a "we're all in this together" atmosphere. Unlike many solo titles, Tides of Tomorrow creates a sense of community where helping others—and being helped by them—is central to survival.
As a Tidewalker, you possess the ability to see glimpses of the past involving other human-controlled characters. This creates a unique network of individuals who can all learn from one another's movements and decisions.
Surviving a World Reclaimed by the Ocean
The setting is a grim, flooded world where civilization has been pushed to the fringes. Humanity clings to survival within:
- Makeshift island towns
- Repurposed oil rigs
- Scavenged coastal outposts
A terrifying sickness is also spreading through the population, slowly transforming people into plastic. As someone who is already infected, you must rely on the regular consumption of a medicine known as ozen to prevent a permanent, deathly transformation.
Learning from the Shadows of Others
The gameplay follows a first-person perspective where your movement is simple—running, crouching, and jumping. However, your supernatural sight allows you to observe what other players have done in specific locations. This makes stalking other players an essential tool for navigating the world effectively.
You can use knowledge gleaned from these visions to your advantage. For example, if you see a Tidewalker use a specific alias to bypass a club bouncer, you can use that same name to gain entry. You might even spot a player hiding ozen in a grate, allowing you to swoop in and claim the medicine for yourself.