"I Torture Myself Over Every Last Detail" — Stardew Valley Creator ConcernedApe Says He's 'Still Here, Still Grinding' on Haunted Chocolatier

Stardew Valley creator ConcernedApe has reassured fans that he’s still working on his next game, Haunted Chocolatier, and explained why it’s taking so long. The indie game developer, real name Eric Barone, announced the project back in 2021, but progress has been slow due to his ongoing work on the beloved Stardew Valley.

In a new blog post titled “Still here, still grinding…,” ConcernedApe insisted he was still working on the game, though he sounds somewhat embarrassed to have to keep on saying it. “Feels kinda dumb posting this same thing over and over, but that’s the reality,” he said. “I know it’s taking a long time,” he continued, before explaining the hold up. ConcernedApe is fussing over every last detail, it seems, in a bid to make Haunted Chocolatier as close to perfect as humanly possible.

“I am being very thoughtful about every aspect of the game,” he said. “The things in the game which the player will be interacting with or using very often need to be ‘perfect.’ They need to be seamless, clear, intuitive, satisfying, aesthetic.” He used the example of iterating on the recipe book for making chocolates, which sounds like a significant challenge. “To me, it’s not a simple task, as I torture myself over every last detail,” he said. “This is a UI you will be using fairly often, so it has to be perfect. You need to be able to accomplish your goal with the minimal number of clicks. There needs to be just the right amount of data presented to the player: not so much as to be overwhelming, but not so little as to be trivial or mundane. And the way that this data is laid out on the page is crucial… If the data is all clustered together, it will be disgusting to look at. The data needs to be grouped into compelling, intuitive and easy to read/understand groupings. It needs to look appealing and intriguing. And this is just the bare minimum, that players will likely take for granted. If all of that is accomplished then the player is now comfortable while perusing the recipe book. But I want more than just comfort. I want to delight the player. All of this typically requires me to iterate on something several times before I’m satisfied with it.”

This situation with the recipe book for making chocolates is just one aspect of Haunted Chocolatier, of course. ConcernedApe is applying this same pursuit of perfection to the entire game. “And it’s a big game,” he added. “So there are many things for me to fuss over. But, this is what it will take to make a game I’m satisfied with.”

ConcernedApe also explained why he doesn’t want to show Haunted Chocolatier off too much at this stage of development. “Partly, it feels like I’m serving a half-baked bread. I would rather serve a fully baked bread,” he said. “Also, I know that many parts of the game will likely evolve and change before release, so if I reveal them early, I risk disappointing players if the final product does not match their expectation. Fortunately, I’m in a position where I don’t need to market the game, so I can take my preferred approach.”

Stardew Valley 1.7 and the Shift in Workflow

ConcernedApe also explained his current working approach in an interview with IGN earlier this year. “Well, part of the reason why I've expanded my team a little bit is so that hopefully I can spend more time working on Haunted Chocolatier,” he said. “And it's worked out pretty well so far, I would say.”

On Stardew Valley 1.7, the approach they're taking is that ConcernedApe is like the creative director, involved with the overall direction but allowing the team to take ownership of the implementation. “And then meanwhile, I'm working on Haunted Chocolatier,” he said.

At some point in 1.7's cycle, he will get heavily involved, because he feels like his hand needs to touch every part of the game, every aspect of the update. “I need to go over it and adjust it or at least approve everything. So it will require a lot of my time anyway, but I think the balance has been a little bit more shifted, so that I can spend more time focused on Haunted Chocolatier. And I think it's been working out pretty good. That's been a big change from the 1.3 update or 1.1 or something where it's completely me. I had no time to work on a new game. So that has changed.”

It is difficult because it's hard to shift gears, I guess. If he's thinking about Haunted Chocolatier, it's difficult to be like, “Okay, I'm going to one day of the week or two days of the week work on Stardew Valley.” That's not how his brain works. He's all in one thing or the other. So he's been trying to work on that. “I feel like it requires a lot of discipline, which I'm always working to improve on.”

And, on Haunted Chocolatier, ConcernedApe told IGN: “The progress isn't as fast as I would like. Nothing is ever as fast as I would like. The main important thing about Haunted Chocolatier is I'm not going to release anything that I'm not happy with. If I don't think it's a great game, I'm not going to release it. So even if that takes years and years, so be it. That's just what I want to do. Fortunately, I don't feel like there's any real pressure. I haven't received funding from anyone or crowdfunding. There's not going to be any pre-orders.”

“I don't actually owe anyone the game. It's like when I want to do it and when I want to release it, it'll get done. I mean, it's true that I've announced the game, that does create a lot of pressure on me because I do feel like I don't want to disappoint the fans by taking too long, but there's no real physical obligation with it. It's more just mental constructs, you might say.”

We interviewed ConcernedApe and chatted about topics such as the addition of two new marriage candidates with 1.7, the one secret players still haven’t uncovered, and more. However, as always, he appreciates the patience of his fans. Haunted Chocolatier is still without a release date, and neither is the hotly anticipated Stardew Valley 1.7 update, which ConcernedApe isn’t working on directly.