The new Moomin game is lovely, but also illustrates the limits of cozy comfort over the harsher lessons of a children's book

Moomintroll: Winter's Warmth, the sequel to Snufkin: Melody of Moominvalley, serves as a perfect example of the cozy gaming genre. This new Moomin game follows Moomintroll as he accidentally wakes from hibernation in the middle of winter. He finds himself in a snowy, unfamiliar world where he must embark on adventures to bring back spring.

The story is deeply familiar to generations of fans, as it draws from Moominland Midwinter, one of the original chapter books written by Tove Jansson. However, readers of the 68-year-old book might recognize that the original tale isn't actually "cozy." This makes the game a fascinating study of how modern titles prioritize much softer emotional landscapes.

Exploring Moomintroll’s Winter Tasks

In the game, players guide Moomintroll through several minor tasks designed to maintain warmth and comfort. The gameplay focuses on managing his environment as he navigates the unexpected season. Key activities include:

  • Closing windows to block out the cold.
  • Lighting lamps and boilers.
  • Collecting pieces of broken vases.

As you wander the world, you encounter various characters like the wise but cryptic Too-Ticky and the brash Little My. You will also meet an air-headed squirrel who unfortunately freezes to death after running afoul of the Lady of the Cold. During his journey, Moomintroll even experiences a moment of intense anger, leading him to open a forbidden cupboard and release his thousand-year-old ancestor.

The Disparity Between Gameplay and Literature

There is a significant difference in how this new Moomin game handles the story's climax compared to Jansson’s writing. In the game, the Midwinter bonfire is the peak of the action, promising the return of spring. Once Moomintroll collects roughly a million logs and convinces his neighbors to attend, the end of the game rolls by quickly.

In contrast, the book places the bonfire in the middle of the narrative. Moomintroll experiences profound disappointment when the sun only appears for a few mere seconds. He must eventually learn to accept winter as a season with wonders of its own, rather than trying to force its end through hard work.

Why Cozy Games Choose Comfort Over Lessons

This shift highlights that these two versions of the story have almost opposite goals. A children's book uses characters to introduce complicated emotions in a safe way, teaching kids how to handle them. Conversely, a new Moomin game aims to relax, comfort, and appease its audience.

For players, predictability is essential. We want to know that the sun will eventually return and that our efforts will lead to a good outcome. While Jansson's book offers a somber lesson on adulthood and persistence through hardship, the game focuses on the rewarding feeling of successful agency.