Two More High-Profile Games Say No To GenAI

As we approach a major launch window, two more high-profile games say no to GenAI during their development cycles. Both Subnautica 2 and 007: First Light, which are both scheduled to release this month, have confirmed that they did not utilize generative AI technologies in their creation.

Why High-Profile Games Say No to GenAI

The decision to avoid automated content generation is becoming a significant talking point within the industry. As more high-profile games say no to GenAI, developers are increasingly focusing on traditional production methods to maintain creative control.

This trend highlights a growing divide in how studios approach modern workflows and the integration of emerging technologies.

IO Interactive’s Stance on 007: First Light

The decision regarding the James Bond title was a significant internal matter for the developers at IO Interactive. Rasmus Poulsen, the art director for First Light, recently shared insights with Eurogamer regarding the studio's direction.

According to Poulsen, the choice to avoid generative AI was the result of a combined discussion between core executives at the studio. While the reasoning behind the move remains internal, it underscores a commitment to specific development standards.

When asked for more context, Poulsen remained cautious about revealing the specifics of the debate. "I think it's a large discussion. I'd rather not dive into the details, because it's complicated," Poulsen added.

Quick Release Facts

  • Subnautica 2: Confirmed no generative AI used.
  • 007: First Light: Confirmed no generative AI used.
  • Release Window: Both titles are arriving later this month.