The Last Of Us 2's Big Death Was Controversial At Naughty Dog, Too

For many players, the Last of Us 2's big death was a moment that fundamentally altered the franchise. However, new revelations suggest that this shock wasn't limited to the gaming community. A former developer from Naughty Dog has revealed that the studio experienced similar friction regarding the narrative choice.

How the Last of Us 2's Big Death Divided Naughty Dog

Heather Cerlan, an environment and texture artist who worked on both The Last of Us and its sequel, recently shared her perspective on the production. Speaking on Kiwi Talkz, Cerlan noted that the studio was "pretty split" regarding the decision to kill off such a central figure.

It appears that the Last of Us 2's big death wasn't just a point of contention for fans, but a source of internal debate as well. According to Cerlan:

  • The decision was met with internal controversy within the studio.
  • The development team held differing views on the character's fate.
  • The narrative shift was a significant point of discussion during production.

The Impact of Joel’s Fate

The tension surrounding the character's exit was heightened by external factors. Before The Last of Us Part II officially released, news regarding Joel's demise leaked to the public.

This leak created massive hullabaloo across the internet. Fans reacted passionately to the news, weighing in heavily on the shocking death of one of the franchise's most iconic and core characters. While the community debated the creative merits of the choice, it is now clear that the developers were navigating similar levels of uncertainty.